BLIND VIDEOGAME
AGNÈS HAYDEN. DIGITAL. 11'. 2023
This experimental proposal utilizes field recordings to explore the vital role of sound in shaping our perception of the environment. It presents a video game that exists beyond the visual realm, relying solely on auditory cues, which invites imagination and the potential to create countless scenarios within a single experience. The audience becomes an active participant, engaging their senses and remaining alert without the need to press any buttons or see any images.